﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace JJYYCore
{
    public class EventDatas
    {
        public Dictionary<string, int> Ints { private set; get; }
        public Dictionary<string, float> Floats { private set; get; }
        public Dictionary<string, string> Strings { private set; get; }
        public Dictionary<string, object> Objects { private set; get; }

        public EventDatas()
        {
            Ints = new Dictionary<string, int>();
            Floats = new Dictionary<string, float>();
            Strings = new Dictionary<string, string>();
            Objects = new Dictionary<string, object>();
        }
    }
}